![]() So while Take Two could argue that this game engine release that's binary compatible with their assets competes with *current* offerings of other games, Fair Use argues that Take Two no longer supports their game on modern hardware, so this third party code steps into that gap to enable assets to be used in the way intended at time of original purchase. copyright of course does not but Fair Use, which precludes copyright, does. If it were released on Github today, there'd be no issue, as is no longer hosted by its creator, so there IS a fair use claim in play today.Īnd before people argue that copyright doesn't care about intent and competition. The big difference here is that bnetd was used to create competition for the official server, so it didn't pass the Fair Use test. If something's fair use, it doesn't matter what the EULA says, as Fair Use means copyright doesn't hold sway, which means any agreements based on copyright claims are meaningless. In the case of Grand Theft Auto, though, the game's End User License Agreement specifically asks players to agree not to "reverse engineer, decompile, disassemble, prepare derivative works based on or otherwise modify the Software, in whole or in part." Back in 2005, the 8th Circuit Court of Appeals upheld a similar anti-reverse-engineering EULA to take down BnetD, a reverse-engineered version of Blizzard's that allowed the service to be emulated on private servers. As the EFF explains, US case law includes certain fair use exceptions that can allow for this kind of decompilation work for research or interoperability purposes. In general, reverse-engineering source code from a compiled binary is less straightforwardly illegal than simply cracking a game's DRM for piracy purposes, for instance. If I had 100 hours in GTA:O, I'd say 90 of those hours have been spent in damned loading screens. I don't see the harm in messing about with such old titles. It is still being sold, albeit on mobile platforms now. But I guess they are raking in the cash either way with GTA Online. #Github reverses dmca takedown code anime softwareIt just seems like from my point of view companies that support people modding and tinkering with their software after purchasing it tend to have more loyal and happier customers. I mean I stopped playing GTA Online entirely because of the ridiculous load times (and cheaters), and then some random modder guy easily fixes it after years and years of Rockstar doing nothing about it. #Github reverses dmca takedown code anime modJust let people mod it and fix it.Īnd I kind of feel like maybe people wouldn't be doing this type of thing with their software if Rockstar/Take-Two released updates more frequently instead of focusing on selling virtual currency for GTA Online. why do they even care? Are they still making a lot of sales on those titles? I can't imagine they are. ![]()
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